AI Insights · Timothy · June 2021
Top 5 Apple Arcade Games on iOS in the UK: Q2 2021 Performance
Analyzing the performance of the top 5 Apple Arcade games on iOS in the UK during Q2 2021, highlighting key trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 Apple Arcade games on iOS in the United Kingdom exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Chess - Play & Learn showed a consistent revenue stream, peaking at around $25K in early April and ending the quarter at approximately $21K. Downloads fluctuated, with a high of nearly 12K in late March dropping to around 7.3K by the end of May, before bouncing back to 9.1K in late June. Active users saw a gentle decline from 252K at the beginning of the quarter to 217K by the end.
Bloons TD 6 experienced a steady weekly revenue, ranging from $14K to $23K, with notable peaks in late May. Downloads remained relatively low, hovering around 600 per week, with a spike to nearly 1K in the final week of June. Active users remained stable, generally ranging between 9K and 12K throughout the quarter.
Farming Simulator 20 saw modest revenue growth, starting at $2K and reaching a peak of $3.4K by the end of June. Weekly downloads were minimal, averaging around 150, with a slight increase to 269 in the last week of June. Active users fluctuated slightly, starting at 912 and ending the quarter at 958.
Asphalt 8: Airborne generated a weekly revenue ranging from $800 to $2.6K, with notable peaks in mid-April and late May. Weekly downloads showed a similar variability, peaking at nearly 2.9K in mid-April and stabilizing around 950 by the end of June. Active users saw a peak of 7.2K in mid-April, gradually declining to around 3.4K by the end of the quarter.
Solitaire consistently generated revenue around $1K per week, with a minor peak of $1.1K in late June. Downloads demonstrated an upward trend, starting at 4.7K in late March and peaking at 7.9K in mid-June, before settling at 5K by the end of the quarter. Active users remained robust, starting at 1.8M and peaking at over 2.1M in early June, before ending the quarter at approximately 1.9M.
For more in-depth insights and detailed data, visit Sensor Tower.